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Some of them are said to have worn tire armor.ĭuring the spring of 2141, four groups left Vault 15 to brave the Wasteland. The Khans prefer melee weapons to firearms, although higher-ups carry a few small arms. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. The Khans, above all else, respect strength. They usually travel in small scouting bands, but sometimes roam the wastes as full war parties. By 2281, however, they have been reduced to making and trading chems to the local group of Fiends. The Khans once lived the lifestyles of Mongol warriors: raiding towns, burning what they cannot take, and capturing the survivors for use as slaves. At least twice, the Khans have suffered a brutal near-defeat, but, “like a Phoenix”, the group has always managed to rise again from its ashes. Their main base in 2161 was located southeast of Shady Sands. They are also known to make jet, psycho and many other addictive chems. Most wastelanders viewed the Khans as the founders of the chem trade. They are probably the most dangerous of the three raider groups (Khans, Vipers, and Jackals) that originated in Vault 15. The Khans are a band of brutally vicious and semi-organized raiders with a culture based around the basic tenets of Social Darwinism. You have to be bloodthirsty, violent, extreme. The Raiders only accept the meanest and toughest SOBs around.
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